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O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|フォートモーナス Mission18|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ|ベルチカ|O.C.U.駐屯地|フォートモーナス フォートモーナス 軍オフィスで会話 町をでるMission18へ Mission18 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 - 最大出撃数 10 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Natalie / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga / Yeehin / Ralph 4ターン目に停戦となるが、ミッションクリアの条件は敵ユニットの全滅となる ミッションクリア後、フォートモーナスへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 土(雨) 8% 3 2 3 2 森林(雨) 20% 4 2 3 3 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 川(夜) 0% 4 2 5 4 草地(雨) 8% 3 2 3 2 敵ユニットの補給車を利用して、経験値稼ぎができる 上へ 入手アイテム WEAPON Grip GRAVE Ⅱ 1 敵12撃破 PARTS Arm R ZINC 1 敵4撃破 ITEM Item Smoke 1 敵1撃破 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 7 8 9 10 11 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Commander 20 --------------- PROZION 120 --- 985 15 1681 102 CEMETERY-10 - 1-1 15 1681 102 ZINC PUNCH - 1-1 15 1581 116 SKULL 3 3-6 15 1581 20 --- 2 Missileer 18 --------------- RATMOUNT 168 --- 965 12 875 102 ZINC PUNCH - 1-1 12 875 102 ZINC PUNCH - 1-1 18 2350 156 SKULL 3 3-6 14 1325 12 SLAY 3 3-6 3 Missileer 18 --------------- RATMOUNT 168 --- 965 12 875 102 ZINC PUNCH - 1-1 12 875 102 ZINC PUNCH - 1-1 18 2350 156 SKULL 3 3-6 14 1325 12 SLAY 3 3-6 4 Missileer 18 --------------- RATMOUNT 168 --- 965 12 875 102 ZINC PUNCH - 1-1 12 875 102 ZINC PUNCH - 1-1 18 2350 156 SKULL 3 3-6 14 1325 12 SLAY 3 3-6 5 Missileer 18 --------------- RATMOUNT 168 --- 965 12 875 102 ZINC PUNCH - 1-1 12 875 102 ZINC PUNCH - 1-1 18 2350 156 SKULL 3 3-6 14 1325 12 SLAY 3 3-6 6 Attacker 18 --------------- TYPE 67C 168 --- 1007 11 675 78 GRAVE Ⅱ - 1-1 18 2350 108 WILDGOAT MG - 1-1 13 1075 132 --- 14 1425 17 --- 7 Attacker 18 --------------- TYPE 67C 168 --- 1007 11 675 78 GRAVE Ⅱ - 1-1 18 2350 108 WILDGOAT MG - 1-1 13 1075 132 --- 14 1425 17 --- 8 Attacker 18 --------------- TYPE 67C 168 --- 1010 11 675 102 BANISH - 1-4 18 2350 84 TYPE65 CANNON - 1-1 13 1075 132 --- 14 1425 17 --- 9 Carrier 18 --------------- Big Born 200 --- 312 11 758 -Large Unit-(No Parts) EMPIRE - 1-1 12 858 --- 12 858 --- 20 3050 14 --- 10 Attacker 18 --------------- GROPPE SPV 120 --- 635 11 675 84 IBIS - 1-1 18 2350 84 GROP SP-V PUNCH - 1-1 13 1075 102 --- 14 1425 16 --- 11 Attacker 18 --------------- GROPPE SPV 120 --- 635 11 675 84 IBIS - 1-1 18 2350 84 GROP SP-V PUNCH - 1-1 13 1075 102 --- 14 1425 16 --- 12 Attacker 18 --------------- TYPE 67C 168 --- 1007 11 675 78 GRAVE Ⅱ - 1-1 18 2350 108 WILDGOAT MG - 1-1 13 1075 132 --- 14 1425 17 --- 13 Missileer 18 --------------- RATMOUNT 168 --- 965 12 875 102 ZINC PUNCH - 1-1 12 875 102 ZINC PUNCH - 1-1 18 2350 156 SKULL 3 3-6 14 1325 12 SLAY 3 3-6 14 Missileer 18 --------------- RATMOUNT 168 --- 965 12 875 102 ZINC PUNCH - 1-1 12 875 102 ZINC PUNCH - 1-1 18 2350 156 SKULL 3 3-6 14 1325 12 SLAY 3 3-6 上へ
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アークロード・オヴ・ネックス Arclord of Nex 出典 Paths of Prestige 6ページ The Arclords of Nex trace their lineage to the personal retinue of the archmage Nex, and though the demiurge has been missing for over four millennia, the Arclords still seek to enact his will. Whenever possible, they follow in the literal footsteps of Nex by looking to the wizard-king’s diary entries, workbooks, and scrolls (with such resources often being of questionable legitimacy). Seizing political power in the years immediately after his disappearance, the Arclords reinitiated hostilities with rival Geb while instituting laws and social policies derived from hoarded scraps of Nex’s personal correspondence and journals. This behavior led to their ouster and exile from Nex. In the centuries since, most Arclords have pursued less radical methods of carrying out Nex’s will. Arclords pioneered and refined the practical application of magical constructs, conjurations, and education, founding the legendary Arcanamirium in Absalom. In Quantium, the Arclords’ ancient exile is long since forgotten. The Arclords’ goal is as subtle as it is simple—to make themselves and their magic (and, in a broader sense, all magic) an indispensable and irreplaceable foundation of communities and societies across the face of Golarion. In this way, they have achieved positions of inf luence and leadership that eluded them when they tried to seize power directly, and their voice is loud and persuasive in courts throughout the Inner Sea. 前提条件 To qualify to become an Arclord of Nex, a character must fulfill all of the following criteria. 特技:Craft Construct, Craft Wondrous Item, Eye of the Arclord (The Inner Sea World Guide 286). 技能:Diplomacy 5 ranks, Knowledge (arcana) 5 ranks, Knowledge (engineering) 5 ranks, Spellcraft 5 ranks. 特殊: You must be able to cast arcane sight, and have at least two spells from every school of magic scribed in your spellbook. 特殊:Arcane school class feature. You must have the ability to use hand of the apprentice or a different arcane school power that you can use a number of times per day equal to 3 + your Intelligence modifier. For Arclord of Nex abilities that require you to expend a number of uses of hand of the apprentice, if you can’t use hand of the apprentice you can substitute an equivalent arcane school power you can use a number of times per day equal to 3 + your Intelligence modifier. If you do, you must expend one additional use. クラス技能 The Arclord of Nex's class skills are Diplomacy (Cha), Linguistics (Int), Sense Motive (Wis), and Use Magic Device (Cha). レベル毎の技能ポイント:2+【知】修正値。 ヒット・ダイスの種類:d6。 クラスの特徴 レベル 基本攻撃ボーナス 頑健セーヴ 反応セーヴ 意志セーヴ 特殊 1日毎の呪文 1 +0 +0 +0 +1 Mystic pedagogue, third eye +1 level of arcane spellcasting class 2 +1 +1 +1 +1 Artificer’s touch +1 level of arcane spellcasting class 3 +1 +1 +1 +2 Scholiast 1 +1 level of arcane spellcasting class 4 +2 +1 +1 +2 Arcane architect +1 level of arcane spellcasting class 5 +2 +2 +2 +3 Improved third eye +1 level of arcane spellcasting class 6 +3 +2 +2 +3 Scholiast 2 +1 level of arcane spellcasting class 7 +3 +2 +2 +4 Extradimensional extension +1 level of arcane spellcasting class 8 +4 +3 +3 +4 Call for aid +1 level of arcane spellcasting class 9 +4 +3 +3 +5 Scholiast 3 +1 level of arcane spellcasting class 10 +5 +3 +3 +5 Greater third eye +1 level of arcane spellcasting class クラス特徴 以下のすべてがアークロード・オヴ・ネックス上級クラスの特徴である。 Weapon and Armor Proficiency:An Arclord of Nex gains no additional weapon or armor proficiencies. Mystic Pedagogue(変則)/Mystic Pedagogue:An Arclord of Nex adds a bonus equal to 1/2 his class level on Spellcraft checks to learn a wizard spell or craft a magical item. Third Eye(超常)/Third Eye:An Arclord of Nex can use his Eye of the Arclord feat one additional time per day, plus one additional time per day for every two levels beyond 1st (three times per day at 3rd level, and so on). In addition, while the eye is open, the Arclord can use the aid another action to grant an adjacent wizard a +1 bonus to her caster level and a +2 circumstance bonus on concentration checks for the next wizard spell she casts before the beginning of the Arclord’s next turn. Artificer’s Touch(擬呪)/Artificer’s Touch:At 2nd level, an Arclord of Nex can expend one use of his hand of the apprentice to use the Artifice domain’s artificer’s touch power, using his caster level as his cleric level. Scholiast(擬呪)/Scholiast:At 3rd level, an Arclord of Nex can access the wizard school powers of another school of magic. He chooses a single arcane school spell-like ability that has a number of uses per day equal to 3 + his Intelligence modifier. Henceforth, he may use that ability (with a wizard level equal to his caster level) by expending two uses of his hand of the apprentice ability. A specialist wizard needs to expend two uses of his equivalent ability if using scholiast for hand of the apprentice, but still has to expend one additional daily use (for a total of three) to use it for a power of a different school. At 6th level and again at 9th level, an Arclord of Nex can choose an additional arcane school spell-like ability to use with this ability. Arcane Architect(変則)/Arcane Architect:At 4th level, an Arclord of Nex can create constructs with the Craft Construct feat in only half the time it would normally take. In addition, he can apply the Extend Spell and/or Widen Spell metamagic feats to conjuration (creation) spells he prepares, even if he doesn’t possess those feats. If he does possess them, the level increase for applying Extend Spell to a conjuration (creation) spell is eliminated, and the level increase for applying Widen Spell to a conjuration (creation) spell is reduced to 2. Improved Third Eye(擬呪)/Improved Third Eye:At 5th level, an Arclord can activate his Eye of the Arclord feat as a move action. An Arclord of Nex can expend two uses of his hand of the apprentice ability to add the effect of arcane sight or see invisibility to the benefits of his Eye of the Arclord for 1 minute (or until the duration of the Eye ends, whichever is sooner). He can add both effects by expending four uses of this ability. Extradimensional Extension(超常)/Extradimensional Extension:At 6th level, the duration of any spell cast by an Arclord of Nex that creates an extradimensional space (or demiplane) or moves creatures or objects through the Ethereal Plane is doubled as though affected by the Extend Spell feat, without altering the level of the spell. Applications of Extend Spell do not stack with this ability. Call for Aid(超常)/Call for Aid:At 8th level, as a standard action, an Arclord of Nex can sacrifice a prepared spell of 2nd level or higher to call a creature bound to him, including an animal companion, eidolon, familiar, personally controlled construct or undead creature, creature telepathically linked to him (including by telepathic bond, dominate person, or dominate monster), or an outsider bound with a planar binding spell. The named creature appears adjacent to the Arclord, or in the nearest open space if all adjacent squares are occupied. This ability functions like greater teleport, except the range limit is determined by the level of the sacrificed spell short (2nd–3rd), medium (4th–5th), long (6th–7th), unlimited (same plane) (8th), or unlimited (any plane) (9th). Greater Third Eye(擬呪)/Greater Third Eye:At 10th level, an Arclord can activate his Eye of the Arclord as a swift action. In addition, he can expend four uses of his hand of the apprentice while opening his third eye to gain greater arcane sight or true seeing until the beginning of his next turn. He gains both effects if he expends eight uses of this ability.
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本鯖のMOD構成について 必須MOD(前提系) 必須MOD(本体) 導入推奨MOD 他に鯖缶が入れてるやつ 導入する可能性のあるやつ 一括DL用ファイル このページでは、普段の癖で大量に導入されているMODを羅列していく。 基本的に直リン 何とは言わんがT or使って管理してるから無駄やぞ 同一と証明出来なければセーフという理論 ※リストを管理しきれてないので一括DLファイル推奨 必須MOD(前提系) MinecraftForge CoFH Core CoFH World CodeChicken Lib 1.8.+ Forge MultiPart CBE EnderCore HeatAndClimateLib Mantle EBLib LMLibrary ElecCore OpenModsLib MrTJPCore CraftStudio API MalisisCore BdLib CXLibrary LibNine Mysterious Mountain Lib Reborn Core Redstone Flux 必須MOD(本体) Forestry Industrial Craft Advanced Solar Panels Advanced Machines Buildcraft Additional Pipes for Buildcraft Logistics Pipes Project RED Project Red - Core Project Red - Integration Project Red - Fabrication Project Red - Expansion Project Red - Illumination Project Red - Exploration Project Red - Compat Tinkers Construct PlusTiC Construct's Armory Tinkers' Evolution Tinker's SlashBlade Applied Energistics 2 AE2 Stuff AE Additions - ExtraCells2 Fork Ender IO Ender Zoo Ender IO Endergy Stellar Fluid Conduits Gas Conduits Railcraft Thermal Foundation Thermal Expansion Thermal Dynamics Thermal Innovation Thermal Cultivation Redstone Arsenal TofuCraftReload HeatAndClimateMod Extra Utilities 2 抜刀剣 ExBlades SlashBlade Japanese Addon Pack Crafting EX Smash Bats Mekanism Mekanism Generators Mekanism Tools CraftingTable IV StorageBox MineAllSMP DigAllSMP CutAllSMP Ender Storage 1.8.+ Wireless Redstone CBE Multi Page Chest OpenBlocks Steve's Carts Reborn ArchitectureCraft - TridentMC Version MalisisSwitches MalisisDoors LittleMaidReengaged Firis's Patch Biomes O' Plenty Village Names Cubic Villager CraftTweaker BiblioCraft Bibliocraft_paintings_example_resource_pack (リソースパック) Vanilla Builders Extension カラコインMOD 導入推奨MOD LiteLoader TabbyChat 2 Just Enough Items (JEI) JEI Integration Just Enough Resources (JER) Block Drops (JEI Addon) JustEnoughTooltips JEI Bees Hwyla Waila Harvestability Wawla - What Are We Looking At OptiFine FoamFix BetterFps Bad Wither No Cookie - Reloaded Sound Filters SkipSignGUI LunatriusCore InGame Info XML VILLAGE INFO SpawnChecker Schematica Inventory Tweaks Xaero's Minimap Xaero's World Map RosettaEnchantTable SignPicture Smooth Font FPS Reducer Untranslated Items ReAuth MineMenu 他に鯖缶が入れてるやつ Shadowfacts' Forgelin Better Foliage ChatLog for Forge Yarr Cute Mob Models - Remake Chat Bubbles Controlling Dynamic Lights HorseInfoReloaded ToroHealth Damage Indicators 導入する可能性のあるやつ このMOD群はまだ導入していません 導入するとログイン出来ない可能性があります McJtyLib RFTools RFTools Dimensions RFTools Control CC Tweaked Guide-API Modular Forcefield System OMLib Open Modular Turrets Open Modular Passive Defense Immersive Engineering Immersive Petroleum Immersive Railroading Immersive Cables AsphaltMod Doggy Talents Pam's HarvestCraft Compact Machines MineColonies Cooking For Blockheads MCMultiPart Sonar Core Practical Logistics 2 Ultimate Car Mod Hostile Worlds - Invasions MrCrayfish's Furniture Mod 一括DL用ファイル 必須MOD 非必須MOD
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Changes to Clojure in Version 1.1 = CONTENTS = 1 Deprecated and Removed Features 1.1 add-watcher, remove-watcher 1.2 add-classpath 1.3 ^ reader macro 1.4 clojure.parallel 1.5 clojure.lang.Repl, clojure.lang.Script 2 New Features in clojure.core 2.1 Primitive Array Generators 2.2 Casting to Primitive Arrays 2.3 Chunked Sequences 2.4 Futures 2.5 Promises 2.6 Futures vs. Promises 2.7 Transients 2.8 User-controlled Thread Bindings 2.9 Ref History 2.10 Function pre- and postconditions 2.11 Miscellaneous 3 New Namespaces 3.1 clojure.test 3.2 clojure.test.junit 3.3 clojure.stacktrace 3.4 clojure.walk 3.5 clojure.template 4 Closed Tickets = 1 Deprecated and Removed Features = == 1.1 add-watcher, remove-watcher == The functions add-watcher and remove-watcher are gone, but they can be implemented in terms of add-watch and remove-watch. add-watcherとremove-watcherは廃止されました、ただし、 これらはadd-watchとremove-watchを使って実装できます。 The difference is that a "watcher" was only activated when the watched reference changed to a *different* state, whereas a "watch" is activated whenever the reference *might* have changed state. 違いは、watcher系は観察対象の参照が「別の」状態に変更された時だけ、 アクティブになることです。 watch系は参照が変更「された」時にはいつでもアクティブになります。 Watches are still considered an experimental feature. watch系はまだ試験的な機能としての扱いです。 == 1.2 add-classpath == This function can not be made to work in many environments. Always use Java s built-in mechanisms to control the classpath. この機能はいろいろな環境で動作するようになっていません。 クラスパスを制御するにはJavaにビルトインされたメカニズムを 使ってください。 == 1.3 ^ reader macro == The ^ reader macro has been deprecated as a shortcut for meta in the hopes that it can eventually replace the #^ reader macro. ^リーダマクロは非推奨になりました。 最終的には#^リーダマクロによって置き換えることが望ましいです。 == 1.4 clojure.parallel == The clojure.parallel namespace has been deprecated. Eventually it will be replaced with a faster and more idiomatic alternative based on the JDK7 ForkJoin library. A preview of this work is already available in the par branch of Clojure. clojure.parallel名前空間は非推奨になりました。 最終的には、JDK7のForkJoinライブラリをベースにした、 より高速で正確なものに置き換わります。 この作業のプレビュー版は既にClojureのparブランチにあります。 == 1.5 clojure.lang.Repl, clojure.lang.Script == The launch classes clojure.lang.Repl and clojure.lang.Script are both deprecated in favor of clojure.main. Run clojure.main with the -h argument for the new command-line syntax. 起動用クラスであるclojure.lang.Replとclojure.lang.Script はどちらも非推奨とし、clojure.mainを優先します。 新しいコマンドライン引数を確認するには、-h引数を付けて clojure.mainを実行します。 = 2 New Features in clojure.core = == 2.1 Primitive Array Generators == (just like int-array, double-array) * boolean-array New * byte-array New * char-array New * short-array New == 2.2 Casting To Primitive Arrays == (just like ints, doubles) * booleans New * bytes New * chars New * shorts New == 2.3 Chunked Seqs == Some Clojure data structures now yield chunked seqs, which, in addition to satisfying the normal item-at-a-time seq interface, also support processing data sequentially by small blocks called chunks . This can provide greater efficiency by leveraging the structure of the data and amortizing the overhead of sequential access. Some of the sequence processing functions (like map and filter) are now chunk-aware and leverage this efficiency. Clojureのデータ構造のいくつかはチャンク化されたシーケンスを扱う ようになりました。 つまり、通常の一カ所1項目の順次インタフェースを満足した上で、 さらにデータを「チャンク」と呼ばれる小さなブロックに分け、 順次データを処理できるようになります。 データの構造を活用し、 順次アクセスのオーバーヘッドを解消することで、 大幅な効率向上ができます。 いくつかの順次処理関数(mapやfilterなど)はチャンク対応となり、 この効果を活用できます。 Consumption of chunked-seqs as normal seqs should be completely transparent. However, note that some sequence processing will occur up to 32 elements at a time. This could matter to you if you are relying on full laziness to preclude the generation of any non-consumed results. An interface to force single-item consumption of chunked seqs is still being designed. Please share any use cases where chunked processing has resulted in behavioral differences that matter to you on the Clojure Google group. 通常のシーケンスとしてチャンク化シーケンスを使用することは、 完全に透過的であるべきです。 しかし、いくつかの順次処理は同時に最大32要素までしか扱えません。 非消費型の結果を生成しない、完全遅延処理を期待している 場合は注意してください。 チャンク化インタフェースで、1項目消費を強制するインタフェース は現在設計中です。 チャンク化処理が別の振る舞いをする利用例を、Clojure Google グループで 共有しましょう 。 The following fns should be considered implementation details subject to change, but can be used for experimentation with building your own chunked-seq functions from scratch. See map and filter as examples. 以下のfnは変更の可能性がある、実装詳細として扱われるべきです。 ただし、あなた自身のチャンク化シーケンスを最初から作るときに 試験的に使用することができます。 mapやfilterを例としてみてください。 * chunk New * chunk-buffer New * chunk-append New * chunk-first New * chunk-rest New * chunk-next New * chunk-cons New * chunked-seq? New == 2.4 Futures == Futures represent asynchronous computations. They are a way to get code to run in another thread, and obtain the result. futureは非同期の計算を表現します。 これらは別のスレッドへのコードの受け渡しや結果の取得の方法となります。 * future New * future? New * future-done? New * future-cancel New * future-cancelled? New == 2.5 Promises == A promise is a synchronization construct that can be used to deliver a value from one thread to another. Until the value has been delivered, any attempt to dereference the promise will block. It thus enables dataflow-style programming. promiseは、あるスレッドから別のスレッドへ値を渡すときに使うことの出来る、 同期処理の構成要素です。 値が渡されるまで、promiseでのデリファレンスの試みはブロックされます。 これによりデータフロー型のプログラミングが可能になります。 * promise New * deliver New == 2.6 Futures vs. Promises == A future is associated with a computation, whereas a promise is just a handoff reference. futureは計算と関連しています。 promiseは参照のハンドオフでしかありません。 == 2.7 Transients == See http //clojure.org/transients * transient New * persistent! New * conj! New * assoc! New * dissoc! New * pop! New * disj! New == 2.8 User-Controlled Thread Bindings == * push-thread-bindings New * pop-thread-bindings New * get-thread-bindings New * with-bindings* New * with-bindings New * bound-fn* New * bound-fn New == 2.9 Ref History == * ref Updated * ref-history-count New * ref-min-history New * ref-max-history New == 2.10 Function pre- and postconditions == Functions support specifying runtime pre- and postconditions. 関数は実行時の事前条件、事後条件の指定をサポートします。 See http //clojure.org/special_forms == 2.11 Miscellaneous == * juxt New * import Now a macro form * assert Now with *assert* binding * slurp Now with encoding parameter * with-loading-context New = 3 New Namespaces = Complete documentation for all namespaces is in the source and API docs http //richhickey.github.com/clojure/ == 3.1 clojure.test == The test framework formerly known as clojure.contrib.test-is. == 3.2 clojure.test.junit == An extension to clojure.test for JUnit-style XML output. This enables using JUnit reporting tools with clojure.test. == 3.3 clojure.stacktrace == A few utility functions for printing Java stacktraces in a format that distinguishes between Clojure function calls and Java method calls. == 3.4 clojure.walk == A simple tree walker for transforming data structures. Similar in intent to clojure.zip, but less flexible. Useful when you want to call a function on every value in a complex, nested data structure. Includes some examples such as stringify-keys, which replaces all keywords in a map with strings, and macroexpand-all, a quick-and-dirty macroexpansion tester. Note macroexpand-all is NOT 100% correct, it just recursively tries to macroexpand a form; it does not correctly interpret special forms such as let. == 3.5 clojure.template == Macros that apply a "template expression" to a list of forms. Used to implement the "are" macro in clojure.test. = 4 Closed Tickets = http //www.assembla.com/spaces/clojure/tickets?milestone_id=93750 tickets_report_id=5
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U.S.N.編 Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04|Ex.Mission05 インターミッション|サンタバーバラ|U.S.N.国防省|フォートモーナス空港|ニルバーナ機関 Mission03|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 ニルバーナ機関|フォートモーナス(前半) サンタバーバラ 司令室会話イベント ブラボー小隊船室会話イベント U.S.N.国防省 会話イベント フォートモーナス空港 会話イベント ニルバーナ機関 司令室会話イベント 司令室を出る 移動するMission03へ Mission03 クリア条件 スパイの脱出か全敵の撃破 ゲームオーバー ケビンの撃破かスパイの撃破 作戦の報酬 H$1000 最大出撃数 - 出撃可能パイロット 必ず出撃 - 選択出撃 - ミッションクリア後、ニルバーナ機関へ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 川(夜) 15% 4 2 5 4 森林(夜) 20% 4 2 3 3 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 岩地(夜) 10% 3 2 4 4 土(夜) 17% 3 2 3 2 敵ユニットはスパイを追いかけて移動・攻撃するが、射程にスパイ以外がいるとスパイ以外を攻撃する 4ターン目にサンダース、マシュー加入ヘリ1機を破壊する 全ての敵ユニットを撃破すると、増援が現れる3機(敵7~9)出現 移動力のあるヘリから撃破していく 上へ 入手アイテム なし 上へ 味方 サンダース、マシューはMission02終了後のステータス及び機体、武器となる No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Kevin Lynx - 2 Spy(NPC) 1 --------------- Spyjeep 200 --- - 9 0 -Large Unit-(No Parts) --- 9 0 --- 9 0 --- 9 0 8 --- 3 Sanders Mirage 4 Matthew Chestnut 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Attacker 1 --------------- LIGHT TANK 80 --- 475 9 0 -Large Unit-(No Parts) SIEGE - 1-1 9 70 --- 9 0 PIZ-3 3 3-4 9 0 14 PIZ-3 3 3-4 2 Attacker 1 --------------- LIGHT TANK 80 --- 475 9 0 -Large Unit-(No Parts) SIEGE - 1-1 9 70 --- 9 0 PIZ-3 3 3-4 9 0 14 PIZ-3 3 3-4 3 Attacker 1 --------------- LIGHT TANK 80 --- 475 9 0 -Large Unit-(No Parts) SIEGE - 1-1 9 70 --- 9 0 PIZ-3 3 3-4 9 0 14 PIZ-3 3 3-4 4 Helicopter 1 --------------- SCOUT HELI 70 --- 450 9 0 -Large Unit-(No Parts) GRAVE - 1-1 9 70 --- 9 0 --- 9 0 20 --- 5 Helicopter 1 --------------- SCOUT HELI 70 --- 450 9 0 -Large Unit-(No Parts) GRAVE - 1-1 9 70 --- 9 0 --- 9 0 20 --- 6 Helicopter 1 --------------- SCOUT HELI 70 --- 450 9 0 -Large Unit-(No Parts) GRAVE - 1-1 9 70 --- 9 0 --- 9 0 20 --- 7 Roid 7 --------------- Shrike 33 --- 230 11 600 24 LEOSOCIAL - 1-1 10 400 24 ZENITH PUNCH - 1-1 10 350 26 --- 10 400 12 BONE 3 3-5 8 Sakata 7 --------------- Raioh 33 --- 230 10 300 24 IBIS - 1-1 11 600 24 ZENITH PUNCH - 1-1 10 350 26 --- 10 400 14 --- 9 Karen 6 --------------- Danger Lady 33 --- 230 10 300 24 ZENITH PUNCH - 1-1 10 350 24 IBIS - 1-1 10 400 26 BONE 3 3-5 10 400 12 --- 上へ
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O.C.U.編 Tutorial Mission01|Mission02|Mission03|Mission04|Mission05|Mission06|Mission07|Mission08|Mission09|Mission10|Mission11|Mission12|Mission13|Mission14|Mission15|Mission16|Mission17|Mission18|Mission19|Mission20|Mission21|Mission22|Mission23|Mission24|Mission25|Mission26|Mission27|Mission28|Mission29|Mission30 Ex.Mission01|Ex.Mission02|Ex.Mission03|Ex.Mission04 インターミッション|フォートモーナス|野戦病院 Mission19|マップ|入手アイテム|味方|敵 インターミッション 移動可能地域 バリンデン|ニューミルガン|メナサ|グレイロック|フリーダム|ペセタ|ベルチカ|O.C.U.駐屯地|フォートモーナス フォートモーナス 会話イベント 軍オフィスで会話 町をでる(ショップでの買い物は町をでる前に行っておく)野戦病院へ 野戦病院 会話イベント テント、食堂、倉庫で会話 会話イベントMission19へ Mission19 クリア条件 全敵の撃破 ゲームオーバー ロイドの撃破 作戦の報酬 - 最大出撃数 5 出撃可能パイロット 必ず出撃 Roid 選択出撃 Sakata / Keith / J.J. / Frederick / Yang / Paul / Alder / Hans / Gregorio / Maury / Bobby / Porunga / Yeehin / Ralph ナタリーは出撃できない ミッションクリア後、フォートモーナスへ マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 草地 8% 3 2 3 2 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 土 8% 3 2 3 2 森林 20% 4 2 3 3 Mission15で入手していない場合、マップ右上で「ツィーゲ ライフル」を入手できる 上へ 入手アイテム WEAPON Grip ZIEGE 1 マップ①(Mission15で入手していない場合) Shoulder SLAY 1 敵6撃破 ITEM Item Flash 1 敵2撃破 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Roid Shrike - 2 3 4 5 6 Peewie Supply Car 210 --- 416 -Large Unit-(No Parts) PAP-55 - 1-1 --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name HP Body Body Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Leg L. Shoulder Agility Agility Move R. Shoulder 1 Commander 21 Switch Lv1------------ RATMOUNT 168 --- 1030 15 1762 108 SNOW MAN - 1-1 16 1862 108 ZEROA PUNCH - 1-1 15 1712 120 --- 15 1762 16 WILD GOOSE 3 3-4 2 Attacker 19 --------------- PROZION 120 --- 1010 12 975 108 GRAVE Ⅱ - 1-1 18 2400 108 ORGEL PUNCH - 1-1 13 1175 116 --- 14 1400 21 --- 3 Attacker 19 --------------- PROZION 120 --- 1010 12 975 108 GRAVE Ⅱ - 1-1 18 2400 108 ORGEL PUNCH - 1-1 13 1175 116 --- 14 1400 21 --- 4 Attacker 19 --------------- PROZION 120 --- 1010 12 975 108 GRAVE Ⅱ - 1-1 18 2400 108 ORGEL PUNCH - 1-1 13 1175 116 --- 14 1400 21 --- 5 Attacker 19 --------------- ZEROA 156 --- 985 12 975 96 ARPEGGIO PUNCH - 1-1 18 2400 96 GREY EYE - 1-1 13 1175 120 --- 14 1400 18 --- 6 Attacker 19 --------------- ZEROA 156 --- 985 12 975 96 ARPEGGIO PUNCH - 1-1 18 2400 96 GREY EYE - 1-1 13 1175 120 --- 14 1400 18 --- 7 Missileer 17 --------------- ORGEL 150 --- 960 11 675 78 PRISOMEA PUNCH - 1-1 11 675 78 PRISOMEA PUNCH - 1-1 18 2450 156 --- 13 1250 14 SLAY 3 3-6 8 Missileer 17 --------------- ORGEL 150 --- 960 11 675 78 PRISOMEA PUNCH - 1-1 11 675 78 PRISOMEA PUNCH - 1-1 18 2450 156 --- 13 1250 14 SLAY 3 3-6 9 Attacker 19 --------------- ZEROA 156 --- 985 12 975 96 ARPEGGIO PUNCH - 1-1 18 2400 96 GREY EYE - 1-1 13 1175 120 --- 14 1400 18 --- 10 Missileer 17 --------------- ORGEL 150 --- 960 11 675 78 PRISOMEA PUNCH - 1-1 11 675 78 PRISOMEA PUNCH - 1-1 18 2450 156 --- 13 1250 14 SLAY 3 3-6 上へ
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Mission01 Mission02 Mission03 Mission04AMission04B Mission05AMission05B Mission06 Mission07 Mission08 Mission09 Mission10AMission10B Mission11AMission11B Mission12 Mission13 Mission14 Mission15 Mission16 Mission17 Mission18 Mission19 Mission20 Mission21 Mission22 Mission23AMission23B Mission24AMission24B Mission25AMission25B Mission26 Mission27 Mission28 Mission29 Mission30 Mission31 Mission32 Mission33 Mission34 Mission35 Mission36 Mission37 Mission38 Mission39 Mission40 Mission41 Mission42 Mission43 Mission44 Mission45 Mission46 Mission47 Mission48 Mission49 Mission50 Mission51 Epilog インターミッション|司令部 Mission30|マップ|入手パーツ|味方|敵 インターミッション 移動可能施設 司令部 傭兵詰所 TEAM MEMBERS レイン / チャンプ / オッドアイ / グレイ OTHERS ヘパイスト / ユウジ / トマス(※) / マット / ガブリエル / スレッシュ 格納庫 闘技場 対戦相手 Fork / Fork / Fork / Fox / Orden / Bringer / Joe the Apach / Volcano / Snow Bird / Fork / Fox / Orden / Bringer / Joe the Apach / Volcano / Blue Eye / Brian / Smorker / Snow Bird 賭け金 300 / 500 / 800 / 1000 / 2000 (※)トマスと会話すると退室 司令部 会話イベントMission30 仲間 Mission30 Mission30 仲間 勝利条件 全敵の撃墜 敗北条件 ストーム機の撃墜かレイン機の撃墜 作戦の報酬 H$5000 出撃機体選択(2周目以降) 必ず出撃 ストーム / レイン 選択出撃 チャンプ / オッドアイ / グレイ コンテナを破壊すると敵撃破ボーナスを獲得できる(増援出現後に破壊しても獲得可能) マップ 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 進入不可 0% - - - - 地形 名称 地形効果 ノーマル ホバー タンク タイヤ 工場「夕」 15% 3 2 3 2 スタート直後、ストーム機(味方1)は一時離脱する 輸送車(敵1~4)のうち1機でも脱出ポイント(マップα)へ到達すると、輸送車は全機離脱する敵撃破ボーナスは減少する 敵ユニット全機(敵1~13)を撃墜すると、敵増援5機(敵14~18)が現れ、ストーム機(味方1)が復帰する 敵ユニットの輸送車を利用して、経験値稼ぎができる脱出ポイントの手前のコンテナ1列(例:敵30 / 31)を破壊する 敵ユニット(敵12 / 13)のアームを破壊するアームを破壊すると輸送車の方へ移動する 破壊したコンテナの列に味方4機を配置し、その後方に味方補給車を配置する敵輸送車の進路をふさぐことで足止めする - - - - - - - 味方 α 輸送 味方 補給 α 味方 α 味方 α 27 29 36 25 26 28 32 37 40 - - - 33 38 上へ 入手パーツ なし 上へ 味方 No. PILOT MACHINE WEAPON ITEM 修理費用 Name Level Skill Name Attribute HP Body Body Attribute Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Legs L. Shoulder Agility Agility Move R. Shoulder 1 Storm WOLF HEAD - 2 Rain BLUE IRIS - 3 Oddeye WILD CAT 4 Champ CLAYMORE 5 Gray CRUSADER 6 Hepaist --------------- Supply Car 貫通 210 --- 1850 -Large Unit-(No Parts) --- --- --- 14 --- 上へ 敵 No. PILOT MACHINE WEAPON 敵撃破ボ|ナス Name Level Skill Name Attribute HP Body Body Attribute Bullet Range State Fight Exp. Fight L. Arm L. Grip Short Short R. Arm R. Grip Long Long Legs L. Shoulder Agility Agility Move R. Shoulder 1 Soldier 21 --------------- Carrier - 50 --- 312 14 1450 -Large Unit-(No Parts) --- 18 2550 --- 13 1250 --- 15 1550 6 --- 2 Soldier 21 --------------- Carrier - 50 --- 312 14 1450 -Large Unit-(No Parts) --- 18 2550 --- 13 1250 --- 15 1550 6 --- 3 Soldier 21 --------------- Carrier - 50 --- 312 14 1450 -Large Unit-(No Parts) --- 18 2550 --- 13 1250 --- 15 1550 6 --- 4 Soldier 21 --------------- Carrier - 50 --- 312 14 1450 -Large Unit-(No Parts) --- 18 2550 --- 13 1250 --- 15 1550 6 --- 5 Attacker 21 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 13 1250 100 --- 15 1550 12 --- 6 Attacker 21 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 13 1250 100 --- 15 1550 12 --- 7 Attacker 21 --------------- Armored Car - 50 --- 312 14 1450 -Large Unit-(No Parts) FV-24 貫通 - 1-1 18 2550 --- 13 1250 --- 15 1550 6 --- 8 Attacker 21 --------------- Armored Car - 50 --- 312 14 1450 -Large Unit-(No Parts) FV-24 貫通 - 1-1 18 2550 --- 13 1250 --- 15 1550 6 --- 9 Missileer 20 --------------- SAM Launcher - 100 --- 312 13 1050 -Large Unit-(No Parts) --- 13 1050 --- 18 2500 MAGIC BOX 炎熱 2 4-6 15 1650 12 MAGIC BOX 炎熱 2 4-6 10 Missileer 20 --------------- SAM Launcher - 100 --- 312 13 1050 -Large Unit-(No Parts) --- 13 1050 --- 18 2500 MAGIC BOX 炎熱 2 4-6 15 1650 12 MAGIC BOX 炎熱 2 4-6 11 Attacker 22 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 16 2000 100 --- 15 1550 12 --- 12 Missileer 20 --------------- TYPE 65 貫通 132 --- 905 13 1050 78 ARM PUNCH 衝撃 - 1-1 13 1050 78 ARM PUNCH 衝撃 - 1-1 18 2500 108 DONKEY 炎熱 2 3-6 15 1650 20 EGRET 炎熱 3 3-6 13 Missileer 20 --------------- TYPE 65 貫通 132 --- 905 13 1050 78 ARM PUNCH 衝撃 - 1-1 13 1050 78 ARM PUNCH 衝撃 - 1-1 18 2500 108 DONKEY 炎熱 2 3-6 15 1650 20 EGRET 炎熱 3 3-6 14 Attacker 22 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 16 2000 100 --- 15 1550 12 --- 15 Attacker 22 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 16 2000 100 --- 15 1550 12 --- 16 Attacker 22 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 16 2000 100 --- 15 1550 12 --- 17 Attacker 22 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 16 2000 100 --- 15 1550 12 --- 18 Attacker 22 --------------- GLOSTER 貫通 120 --- 1475 14 1450 70 GLOSTER MG 貫通 - 1-1 18 2550 70 GLOSTER MG 貫通 - 1-1 16 2000 100 --- 15 1550 12 --- 19|40 Container 1 --------------- Container - 1 --- 250 9 0 -Large Unit-(No Parts) --- 9 0 --- 9 0 --- 9 0 0 --- 上へ
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略語 数字・記号 8DPSK [Bluetooth] 8 phase Differential Phase Shift Keying、3 Mbps modulation type used by Enhanced Data rate π/4 DQPSK [Bluetooth] pi/4 Rotated Differential Quaternary Phase Shift Keying、2 Mbps modulation type used by Enhanced Data Rate A A2MP [Bluetooth] AMP Manager Protocol AA [WLAN] Authenticator address AACS [AACS] Advanced Access Content System AACS LA [AACS] AACS Licensing Administrator, LLC AAD [Bluetooth][WLAN] Additional Authentical Data AC [Bluetooth][WLAN] Access Category ACI [Bluetooth][WLAN] Access Category Index ACK Acknowledge/ACKnowledgement ACL [Bluetooth] Asynchronous Connection-oriented [logical transport]、Reliable or time-bounded, bi-directional, point-to-point. ACL-C [Bluetooth] ACL Control [logical link] (LMP) ACL-U [Bluetooth] ACL User [logical link] (L2CAP) ACM [WLAN] Admission Control Mandatory ACO [Bluetooth] Authenticated Ciphering Offset ACU [WLAN] Admission Control Unit ADDBA [WLAN] Add Block Acknowledgment ADDTS [WLAN] Add Traffic Stream AES [Security] Advanced Encryption Standard AFH [Bluetooth] Adaptive Frequency Hopping AHB [USB][ARM] Advanced High-performance bus AHS [Bluetooth] Adapted Hop Sequence AID [WLAN] Association IDentifier AIDL Android Interface Definition Language AIFS [WLAN] Arbitration Interframe Space AIFSN [WLAN] Arbitration Interframe Space Number AKM [WLAN] Authentication and Key Management AKMP [WLAN] Authentication and Key Management Protocol AMP [Bluetooth] Alternate MAC PHY AMP_ASSOC [Bluetooth] Alternate MAC PHY association information ANF Advanced Navigation File ANonce Authenticator Nonce ANSI [Organization] American National Standards Institute AODV Ad hoc On-Demand Distance Vector、アドホックオンデマンド距離ベクトル AP Access Point APSD Automatic Power-Save Delivery APSTB Analog Protection System Trigger Bits AR_ADDR [Bluetooth] Access Request Address ARF Advanced Resource File ARQ [Bluetooth] Automatic Repeat Request ARP [Network] Address Resolution Protocol ART [Wireless] Auto Re-Transmit AS Authentication Server ASB [Bluetooth] Active Slave Broadcast [logical transport]、Unreliable, uni-directional broadcast to any devices synchronized with the physical channel. ASB-U [Bluetooth] ASB User [logical link] (L2CAP) ASBJ Accounting Standards Board of Japan、企業会計基準委員会 ASN.1 Abstract Syntax Notation One、抽象構文記法1 ATC [HDMI] Authorized Testing Center ATIM [WLAN] Announcement Traffic Indication Message ATLE [USB][NXP] Auto Transfer Length Extraction ATSC [HDMI] Advanced Television System Committee ATX [USB][NXP] Analog Transceiver AV Audio-Visual AVCTP [Bluetooth] Audio/Video Control Transport Protocol AVDTP [Bluetooth] Audio/Video Distribution Transport Protocol B BB Baseband BCA Burst Cutting Area BCH Bose, Chaudhuri Hocquenghem、Type of code. The persons who discovered these codes in 1959 (H) and 1960 (B C) BCSP [Bluetooth] !BlueCore Serial Protocol BD Blu-ray Disc BD_ADDR [Bluetooth] Bluetooth Device Address BDAV Blu-ray Disc Audio Visual BDMV Blu-ray Disc Movie BD-R Blu-ray Disc Recordable Media BD-RE Blu-ray Disc Rewritable Media BD-ROM Blu-ray Disc Read-Only Media BEE [AACS] Bus Encryption Enabled BER Bit Error Rate BT Bandwidth Time BURS [AACS] Binding for Usage Rule Set C CAC [Bluetooth] Channel Access Code CBC [Security] Cipher Block Chaining CCI [AACS] Copy Control Information CCMP CTR with CBC-MAC Protocol CE [Circuit] Chip Enable CE Consumer Electronics CEC [HDMI] Consumer Electronics Control CGMS Copy Generation Management System CHT [AACS] Content Hash Table CKLN Native Clock CL Connectionless CLK [Circuit] Clock CLK [Bluetooth] Master Clock CLKE [Bluetooth] Estimated Clock CMAC Cipher based Message Authentication Code CODEC COder DECoder COF [Bluetooth] Ciphering Offset CPI [AACS] Content Protection Information CPRM Content Protection for Recordable Media CPR_MAI Copyright Management Information CPS [AACS] Content Protection System CRC Cyclic Redundancy Check CRL [AACS] Content Revocation List CSN [Circuit Chip Select NOT CSR [Company] Cambridge Silicon Radio CSS Content Scramble System CTS Clear to send CTS [HDMI] Compliance Testing Specification CVSD Continuous Variable Slope Delta Modulation D DA [Bluetooth] Destination address DAC [Bluetooth] Device Access Code DAP [Processor] Debug Access Port DCE Data Communication Equipment DCE Data Circuit-Terminating Equipment、In serial communications, DCE refers to a device between the communication endpoints whose sole task is to facilitate the communications process; typically a modem DCI [Bluetooth] Default Check Initialization DD [NXP] DMA Descriptor DDC [HDMI] Display Data Channel DDMS [Android] Dalvik Debug Monitor Service DDP [NXP] DMA Description Pointer DEVM Differential Error Vector Magnitude、Measure of modulation error used for Enhanced Data Rate transmitter testing DFS [Bluetooth] Dynamic Frequency Selection DH [Bluetooth] Data-High Rate、Data packet type for high rate data DHCP [Network] Dynamic Host Configuration Protocol DIAC [Bluetooth] Dedicated Inquiry Access Code DLCI Data Link Connection Identifier DM [Bluetooth] Data-Medium Rate、Data packet type for medium rate data DMA Direct Memory Access DOP [GPS] Dilution Of Precision、精度低下率 DPSK Differential Phase Shift Keying、Generic description of Enhanced Data Rate modulation DQPSK Differential Quaternary Phase Shift Keying、Modulation type used by Enhanced Data Rate DRL [AACS] Drive Revocation List DSA Digital Signature Algorithm DSAP [Bluetooth] Destination Service Access Point DSD [HDMI] Direct-Stream Digital DTCP [Network][Security] Digital Transmission Content Protection DTE Data Terminal Equipment、In serial communications, DTE refers to a device at the endpoint of the communications path; typically a computer or terminal. DTS Digital Theater Systems DTV Digital televisions DUN [AACS] Device Unique Nonce DUT [Bluetooth] Device Under Test DV [Bluetooth] Data Voice、Data packet type for data and voice DVD Digital Versatile Disc DVI Digital Visual Interface E ECB Electronic Codebook ECC Error Correction Code ECDSA Elliptic Curve based Digital Signature Algorithm ECMA [Organization] European Computer Manufacturers Association ECWmax [Bluetooth] Enhanced Contention Window maximum ECWmin [Bluetooth] Enhanced Contention Window minimum ED [Bluetooth] Erroneous Data EDCA [Bluetooth] Enhanced Distributed Channel Access EDID[HDMI] Extended Display Identification Data EDR [Bluetooth] Enhanced Data Rate EFS [Bluetooth] Extended Flow Specification EFS [File System] Encrypting File System EGNOS [GPS] European Geostationary Navigation Overlay Service EIR [Bluetooth] Extended Inquiry Response、Host supplied information transmitted in the inquiry responses substate. EIRP [Bluetooth] Effective Isotropic Radiated Power、Equivalent power that an isotropic antenna must transmit to provide the same field power density EMMS [Network][Security] Electronic Media Management System EOP [USB] End-Of-Packet EP [USB] Endpoint EPN Encryption Plus Non-assertion EPR [Bluetooth] Encryption Pause Resume、Mode allowing the device to initiate the pause and resume encryption sequence EP_RAM [USB][NXP] Endpoint RAM ERP [Bluetooth] Extended Rate PHY conforming to Clause 19 eSCO [Bluetooth] Extended Synchronous Connection Oriented [logical transport]、Bi-directional, symmetric or asymmetric, point-to-point, general regular data, limited retransmission. eSCO-S [Bluetooth] Stream eSCO (unframed)、used to support isochronous data delivered in a stream without framing ESB [Wireless] Enhanced !ShockBurst ESS [Bluetooth] Extended Service Set EST [AACS] Electronic Sell Through ETSI [Organization] European Telecommunications Standards Institute EVOB [DVD] Enhanced VOB F FCC [Organization] Federal Communications Commission FEC Forward Error Correction code FFD [IEEE802.15.4] Full-Function Device FH [Bluetooth] Frequency Hopping FHS [Bluetooth] Frequency Hop Synchronization FIFO First In First Out FIPS Federal Information Processing Standards FM Frequency Modulation、Modulation Type FS [USB] Full Speed G GDOP [GPS] Geometrical Dilution Of Precision、幾何学的精度低下率 GFSK [Wireless] Gaussian Frequency Shift Keying GIAC [Bluetooth] General Inquiry Access Code GMS [GPS] Ground Monitor Station、監視局 GPMC [Processor] General-Purpose Memory Controller GUID Global Unique Identifier H HCI [Bluetooth] Host Controller Interface HD DVD High-Definition Digital Versatile Disc HDCP High-bandwidth Digital Content Protection HDMI [HDMI] High-Definition Multimedia Interface HDOP [GPS] Horizontal Dilution Of Precision、水平精度低下率 HEC Header-Error-Check HID Human Interface Device HRL [AACS] Host Revocation List HTTP [Network] Hypertext Transfer Protocol HTTPS [Network] Secure Hypertext Transfer Protocol HV [Bluetooth] High quality Voice、e.g. HV1 packet HW Hardware I IAC [Bluetooth] Inquiry Access Code IAS International Accounting standards、国際会計基準 IASB International Accounting Standards Board、国際会計基準審議会 IASC International Accounting Standards Committee、国際会計基準委員会 ICAO [GPS] International Civil Aviation Organization、国際民間航空機関 ID Identifier IEEE [Organization] Institute of Electronic and Electrical Engineers IETF [Organization] Internet Engineering Task Force IFRS International Financial Reporting Standards、国際会計基準 or 国際財務報告基準 ILVU [DVD] Interleave Unit IP Internet Protocol IPC Inter Process Communication IPR Intellectual Property Right、知的所有権 IrDA Infra-red Data Association IRQ Interrupt Request ISAN International Standard Audiovisual Number ISM [Wireless] Industrial, Scientific, Medical IUT [Bluetooth] Implementation Under Test J JSON JavaScript Object Notation K KCD [AACS] Key Conversion Data L L2CAP [Bluetooth] Logical Link Control and Adaptation Protocol LAP [Bluetooth] | Lower Address Part LC [Bluetooth] Link Controller、Link Controller (or baseband) part of the Bluetooth protocol stack. Low level Baseband protocol handler LC [Bluetooth] Link Control [logical link]、The control logical links LC and ACL-C are used at the link control level and link manager level, respectively. LCP [Bluetooth] Link Control Protocol LDO Low-!DropOut LED Light Emitting Diode LFSR Linear Feedback Shift Register、線形帰還シフトレジスタ LLID [Bluetooth] Logical Link Identifier LM [Bluetooth] Link Manager LMP [Bluetooth] Link Manager Protocol、For LM peer to peer communication LNA [Wireless] Low Noise Amplifier LR Loudness Rating LS [USB] Low Speed LSB Least Significant Bit LSByte Least Significant Byte LSN Logical Sector Number LSTO [Bluetooth] Link Supervision Timeout Event、Controller can send LSTO event to Host LT_ADDR [Bluetooth] Logical Transport ADDRess M M Master or mandatory M2M Machine-to-Machine or Machine-to-Management MAC Medium Access Control MAC [Security] Message Authentication Code Mbps Million(Mega) bits per second MCM [AACS] Managed Copy Machine MCOT [AACS] Managed Copy Output Technology MCS [GPS] Master Control Station、航法統制局 MCS [AACS] Managed Copy Server MCU Micro Controller Unit MCU [AACS] Managed Copy Unit MISO Master In Slave Out MITM [Security] Man-in-the-middle MKB [AACS] Media Key Block MMI Man Machine Interface MOD [AACS] Manufacturing On Demand MOSI Master Out Slave In MPEG Moving Picture Experts Group MPS [USB][NXP] Maximum Packet Size MRS [GPS] Monitor and Ranging Station、 標定局 MS Mobile Station MSAS [GPS] MTSAT Satellite-based Augmentation System、運輸多目的衛星用衛星航法補強システム MSB Most Significant Bit MSByte Most Significant Byte MSC [Bluetooth] Message Sequence Chart MTD Memory Technology Device MSK [Wireless] Minimum Shift Keying MTSAT [GPS] Multi-functional Transport Satellite、運輸多目的衛星 MTU Maximum Transmission Unit N NAK Negative Acknowledge NAP [Bluetooth] Non-significant Address Part NCS [GPS] Network Communication Subsystem、ネットワーク通信システム NIST National Institute of Standards and Technology == O == O Optional OBEX OBject EXchange protocol OCDMA Optical Code Division Multiple Access、光符号分割多重アクセス OCF [Bluetooth] !OpCode Command Field OCM [Processor] On Chip Memory OGF [Bluetooth] !OpCode Group Field OOK [Wireless] On Off Keying OOM Out Of Memory P PAL [Bluetooth] Protocol Adaptation Layer PAM [Security] Pluggable Authentication Module PBF [Bluetooth] Packet Boundary Flag、The device supports the capability to correctly handle HCI ACL Data Packets PC Personal Computer PCB Printed Circuit Board PCM Pulse Coded Modulation PDOP [GPS] Position Dilution Of Precision、位置精度低下率 PDU Protocol Data Unit、a message PER Packet Error Rate PGC [DVD] Program Chain PGP [Security] Pretty Good Privacy PID Packet Identity Bits PIN [Bluetooth] Personal Identification Number PKI [Security] Public Key Infrastructure PLD Payload PLL [Circuit] Phase Locked Loop PM_ADDR [Bluetooth] Parked Member Address PMK [WLAN] Pairwise Master Key PMP [Bluetooth] Participant in Multiple Piconets PMSN [AACS] Pre-recorded Media Serial Number PN Pseudo-random Noise PPM Part Per Million PPP Point-to-Point Protocol PRBS Pseudo Random Bit Sequence PRNG Pseudo Random Noise Generation PRX [Wireless] Primary RX PSB [Bluetooth] Parked Slave Broadcast [logical transport]、Unreliable, uni-derectional broadcast to all piconet devices PSB-C [Bluetooth] PSB Control [logical link] (LMP) PSB-U [Bluetooth] PSB User [logical link] (L2CAP) PSK Phase Shift Keying、Class of modulation type PSN Physical Sector Number PSRR Power Supply Rejection Ratio PSTN Public Switched Telephone Network PTK [WLAN] Pairwise Transient Key ptt [Bluetooth] Packet Type Table、The ptt parameter is used to select the logical transport type via LMP PTX [Wireless] Primary TX PV [AACS] Prepared Video PVAS [AACS] Prepared Video Authorizing Server PVC [AACS] Prepared Video Content PVCC [AACS] Prepared Video Content Certificate PVSN [AACS] Prepared Video Serial Number PVT [AACS] Prepared Video Token PWR_DWN Power Down PWR_UP Power Up Q QoS Quality of Service R RAM Random Access Memory RAND Random number RDOP [GPS] Relative Dilution Of Precision、相対精度低下率 RF Radio Frequency RFC Request For Comments RFCMode Retransmission and Flow Control Mode RFCOMM [Bluetooth] Serial cable emulation protocol based on ETSI TS 07.10 RMF ROM-Mark Flag RMIVI ROM_Mark_IV_Indicator RMRR [AACS] Recordable Media Revocation Record RMS Root Mean Square RNG [Security] Random Number Generator RSSI [Wireless] Received Signal Strength Indication RX Receive RX_DR Receive Data Ready S S [Bluetooth] Slave SAP [Bluetooth] Service Access Points SAR Segmentation and Reassembly SBAS [GPS] Satellite Based Augmentation System、静止衛星型衛星航法補強システム SBC [Bluetooth] !SubBand Codec SCMS Serial Copy Management System、IEC60958で指定されるチャンネルステータスの著作権保護ビット及びカテゴリーコードによるコピーの世代管理の為の情報 SCO [Bluetooth] Synchronous Connection-Oriented [logical transport]、Bi-directional, symmetric, point-to-point, AV channels. SCO-S [Bluetooth] Stream SCO (unframed) SCO-S [Bluetooth] Synchronous logical link、used to support isochronous data delivered in a stream without framing SD [Bluetooth] Service Discovery SDP [Bluetooth] Service Discovery Protocol SDRC [Processor] SDRAM controller SDU Service Data Unit SEQN [Bluetooth] Sequential Numbering scheme SHA [Security] Secure Hashing Algorithm SIE [NXP] Serial Interface Engine SKB [AACS] Sequence Key Block SLR Send Loudness Ring SOA Service Oriented Architecture SOAP Simple Object Access Protocol、注)仕様Version1.2からは、略語ではなく固有名詞扱いになった。 SOF [USB] Start-Of-Frame SPDIF[Audio] Sony Philips Digital !InterFace SPI Serial Peripheral Interface SRAM Synchronous RAM SRES Signed Response SRM System Renewability Message SS [Bluetooth] Supplementary Services SSH [wiki SecureShell Secure Shell] SSI Signal Strength Indication SSP [Bluetooth] Secure Simple Pairing、Simplifies the pairing process and improves Bluetooth security. SSR [Bluetooth] Sniff Subrating、A mode that defines the anchor points at which the master transmits to the slave. SW Software T TBD To Be Defined TBTT [WLAN] Target Beacon Transmission Time TC [Bluetooth] Test Control、Test Control layer for the test interface TCI [Bluetooth] Test Control Interface TCP/IP Transport Control Protocol/Internet Protocol TCS [Bluetooth] Telephony Control protocol Specification TDD Time-Division Duplex TDOP [GPS] Time Dilution Of Precision、時刻精度低下率 TKF [AACS] Title Key File TMDS [HDMI] Transition-Minimized Differential Signaling TN [AACS] Temporary Nonce TUF [AACS] Title Usage File TX Transmit TX_DS Transmit Data Sent U UAP [Bluetooth] Upper Address Part UART Universal Asynchronous receiver Transmitter UDCA [USB][NXP] USB Device Communication Area UDDI Universal Description, Discovery and Integration UI User Interface UI [Bluetooth] Unnumbered Information ULAP [Bluetooth] Upper and Lower Address Parts URB [USB] USB Request Block URI Uniform Resource Identifier URL Uniform Resource Locator USB [USB] Universal Serial Bus UUID [Bluetooth] Universal Unique Identifier V VDOP [GPS] Vertical Dilution Of Precision、垂直精度低下率 VFS Virtual File System VOB [DVD] Video Object VOBU [DVD] Video Object Unit VRFB [Processor] Virtual Rotated Frame Buffer VTS [DVD] Video Title Set W W3C [Organization] World Wide Web Consortium WAAS [GPS] Wide Area Augmentation System WAE [Bluetooth] Wireless Application Environment WAP [Bluetooth] Wireless Application Protocol WML [Bluetooth] Wireless Markup Language WPC [Organization] Wireless Power Consortium WSDL Web Services Description Language X XML eXtensible Markup Language XSL Extensible Stylesheet Language XSLT XML Stylesheet Language Transformations
https://w.atwiki.jp/armoredcorewiki/pages/135.html
パーツリスト カテゴリ別でページ分ける予定 HEAD CORE ARMS LEGS BOOSTER FCS GENERATOR RADIATOR INSIDE EXTENSION BACK UNIT ARM UNIT R ARM UNIT L パラメータはすべて記述するかどうかは未定 全パーツ記述するかどうかも未定 選択肢パーツの特徴と重要パラだけの記載でもいいかも
https://w.atwiki.jp/skate360ps3/pages/29.html
The mansion